Love the way you did the grass man
Love the way you did the grass man
Thank you :))
Oh god no, primal aspid is enough please have mercy
it plays rickrolls when its defeated.
Pixel day 2021 ends on Jan 22nd 2022
phew, thank god, I'm not too late!!
I really like the colours you used, the animation with the bird is a bit shaky but I see what you were trying to do, but yea overall the style is really nice
Edit - Frame rate could help a bit, but timing frames is a big part of it too, feel free to PM me if you want any pointers!
Thank you! I've never animated a gif before. Now that I kinda get how it works, I'm going to work on some smoother animation. I think I probably need to play with frame rate?
I will never get sick of dithering, also really like the composition with the different layers and whatnot
Ay thanks dude!
Is brea liom an pictiur, go raibh maith agat
I still got it 8^)
finally. somebody gets it
Great stuff, your style blends super well into animation. The outlines are a bit rough but I've only noticed that here and not in-game so I don't think it really takes away at all
Yeah, looking back I should have made clean lines which would have made coloring pretty easy, but I thought I didn't have the time lol. So in the end it actually took more time than If I had clean lines to color with.
Damn that's unsettling in all the right ways, great work man
thanks
Nice job on the sprite, I understand you're working on a project called Thorne, is this a separate project entirely? I think you did a great job on depicting the sprite itself, considering the limited palette and the size of the sprite itself.
Only critique is that I think the wind-up animation before the attack is a bit short, but it's hard to say 'cause I haven't played the game, that being said I think this has a ton of potential, good luck man
Yeah Thorne's an entirely separate project (Not set in even the same world). It's a larger scale one compared to "The Golden Flame"
The Golden Flame is sort of akin to how The Messenger was to Sea of Stars for Sabotage Studios, a smaller game to help get things moving and get some money for the larger project, while still being a high quality piece.
I really dislike indies not putting effort into smaller projects and half assing, so it's why I put real care into making the animations (and code) lovingly done. I want this thing to shine like a diamond.
Also it would be a fair critique if the enemy wasn't designed to be a really fast one. The idea behind it is essentially you need to predict where it will move to and go in between the gaps. But I may need to make it a tad longer, it is extremely quick even for the type of attack I'm going for.
With this project, I really want to make that large angel design that was shown in the quick rough sketch concept become a really well sprited and beautiful boss. Like that's what I'm real hype about. That's going to be fucking awesome for me :D
Anyway I'm really glad you like it dude, and I'm glad you're following along for this one. I definitely aim to drop more stuff in future for this and Thorne.
That's some nice modelling and composition duude
hehe thanke fella
:0)
Ireland
Joined on 2/11/17