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GallowJolt

77 Game Reviews

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I think this game has a really neat concept. It is pretty difficult although I feel as though the game relies too heavily on the idea that if you mess up you'll usually just reach the bottom. As well as that, metroidvanias usually have multiple branching paths, and in this game it seems like one continuous straight path. Metroidvanias tend to have a really light puzzle aspect but that aspect seems to be thrown out the window for this game.

Another thing to note is that it would be a neat idea if the icons on the powerups had maybe a bit of flavour text to them, I didn't initally realise what the grab technique was for until I messed around for a bit. Additionally, it could be neat if you initially had a safe environment to get used to the new technique, the first grab being something that you will start from the beginning if you mess it up feels a bit cheap imo.

That being said the artstyle is pretty neat, sound effects could be tweaked a bit, had to mute it after a while because it was getting a bit annoying. Overall I really liked the concept of the game and I hope you're able to make something out of it

mmattugh responds:

Thanks for your feedback!

This is all stuff I will definitely account for in the future!

Sweet concept, nice potential, and the milestones really help with replayability even if it's just a cosmetic thing

I'd recommend adding different colour themes as well

itsallgoodgames responds:

i had themes in the past but it got a bit crazy so i settled on a consistent look instead.

Thought it was a neat concept but the really low-bit graphics and small colour pallette make it really hard to see what's really going on.

Beautiful, that game over screen was amazing

reddit the game

Nice potential. A few things I'd recommend doing but I'll get to the more important stuff first. I think the camera should be placed in such a way that it can show the whole level, right now it's focused on the player and it can be a bit disorientating. Speaking of which, the background parallax doesn't help all that much either. It doesn't break the game but it definitely hinders it.

As for the sprites I think the spritework is really nice, I love the attack animation for the player. I feel as though the zombies should have some sort of death animation as it's a bit strange how they just disappear as soon as you attack them. Another idea is to maybe give the player a ranged weapon and use more varieties of enemies to spice up the gameplay a bit. Not taking any score away from you because of that because this looks like more of a test than anything.

Overall I think it's got great potential to be a really enjoyable game, thanks for sharing with us :)

AndresOreos responds:

A death animation for the enemies will be made a new issue for future releases.
We are 2 programmers, and the artstyle for a death animation was missing.. but I do have blood.
The parallax background could be changed as well, I will make this issues on the github

Thanks for giving feedback!

Great challenge, and I really like how far you branched out from the original game. When I beat new game+ on the first game, I just wanted more, so I'm pretty satisfied with this. Honestly I'd pay for something like this :)

i mean its the thought that counts

I think theres good potential for a great game here. Instead of using squares as enemies they could be invaders and the blue square could be a 3d model of a hero. Might be able to add multiplayer in there as well, and it might be cool if there were more than one flag to protect, along with different kind of maps. Instead of a roundtower it could be a squarish castle with different levels, and you could have a jumping ability to get around.

Just a few scattered thoughts from me, hope this turns into something more, it's a really neat concept right now imo

PattingDoggos responds:

Thank you very much for your opinion :D, your ideas are great!

God why do you enjoy tormenting me so

:0)

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